In Generation III onwards, these can be planted and harvested by the player. A Pokémon may hold this item and, if needed, eat it during a battle to heal itself or cause other effects. Introduced in the Generation II games, Berries are a type of item which, unlike Potions or Vitamins, are portrayed as food rather than medicine. Introduced in the Generation I games, drinks can be bought from vending machines and can be used to heal Pokémon in much the same way that Potions can at a fraction of the price. An unlimited supply of Bait is provided for use in the Safari Zone. Introduced in the Generation I games and used in Safari Zones, this food will make a wild Pokémon less likely to run away but more difficult to catch.
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